# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-147 44 136 -121 61 144 shipwreck.tml
-136 47 146 -110 64 154 shipwreck.tml
-129 62 24 -119 71 36 StoneHouseMruined.tml
-41 62 -20 -34 66 -13 TinyFarmField.tml
-25 68 167 -17 76 178 MinersHut.tml
-14 62 -104 -7 71 -97 Outcrop.tml
-8 64 80 5 73 93 VolcanicVent.tml
47 71 -13 50 77 -9 StonePillar.tml
81 68 224 88 77 231 Outcrop.tml
109 42 -117 145 58 -106 SunkenShip-v3.tml
130 65 9 140 70 19 RuinedSmallFountainDiagonal.tml
157 51 167 183 68 175 shipwreck.tml
221 65 -68 225 67 -64 EmeraldOreOutcrop.tml
